![]() The initial view Blender presents (opening a ‘General’ project) that has the scenes camera focused on the Cube, rotating the workspace pivots around this point. ![]() Important: as Align View is broadly relative to the 3D Viewport camera and viewport itself, for more control it can be used in conjunction with Snap (to elements, objects or selections) and/or Snap During Transform to varying effect. To address this various Align View options can be used to refocus the camera. Over time this relationship tends to become discombobulated, the views focus changing based on where the camera subsequently ends up relative to the initial starting point, rather than what it might/should be looking at. ![]() ![]() ![]() The default layout Blender uses typically has the 3D Viewports camera focused on the Cube primitive that essentially acts as a visual proxy for grid/screen centre such that middle-mouse click-dragging (MMB) rotates around it as a point of reference. ![]()
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